/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the Collabora Office project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#pragma once

#include <com/sun/star/uno/Reference.hxx>
#include <cpo/uno/Sequence.hxx>
#include <com/sun/star/uno/RuntimeException.hpp>
#include <rtl/ustring.hxx>
#include <sal/log.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>

#include <math.h>
#include <string.h>
#include <vector>
#include <limits>

#include <canvas/canvastoolsdllapi.h>

namespace basegfx
{
    class B2DHomMatrix;
    class B2DRange;
    class B2IRange;
    class B2IPoint;
    class B2DPolyPolygon;
}

namespace com::sun::star::geometry
{
    struct RealSize2D;
    struct IntegerSize2D;
    struct AffineMatrix2D;
    struct Matrix2D;
}

namespace com::sun::star::rendering
{
    class XGraphicDevice;
    class XPolyPolygon2D;
}

namespace vclcanvas
{
    struct RenderState;
    struct Texture;
    struct ViewState;
}

namespace com::sun::star::awt
{
    struct Rectangle;
    class  XWindow2;
}

namespace com::sun::star::beans {
    struct PropertyValue;
}

namespace vclcanvas {
    class XGraphicDevice;
}

class Color;
class OutputDevice;

namespace canvastools
{
        /**
         *
         * Count the number of 1-bits of a n-bit value
         *
         */

        /** Round given floating point value down to next integer
         */
        inline sal_Int32 roundDown( const double& rVal )
        {
            return static_cast< sal_Int32 >( floor( rVal ) );
        }

        /** Round given floating point value up to next integer
         */
        inline sal_Int32 roundUp( const double& rVal )
        {
            return static_cast< sal_Int32 >( ceil( rVal ) );
        }

        // View- and RenderState utilities


        CANVASTOOLS_DLLPUBLIC ::vclcanvas::RenderState&
            initRenderState( ::vclcanvas::RenderState&                      renderState );

        CANVASTOOLS_DLLPUBLIC ::vclcanvas::ViewState&
            initViewState( ::vclcanvas::ViewState&                          viewState );

        CANVASTOOLS_DLLPUBLIC ::basegfx::B2DHomMatrix
            getViewStateTransform( const ::vclcanvas::ViewState&            viewState );

        CANVASTOOLS_DLLPUBLIC ::vclcanvas::ViewState&
            setViewStateTransform( ::vclcanvas::ViewState&                  viewState,
                                   const ::basegfx::B2DHomMatrix&              transform );

        CANVASTOOLS_DLLPUBLIC ::basegfx::B2DHomMatrix
            getRenderStateTransform( const ::vclcanvas::RenderState&        renderState );

        CANVASTOOLS_DLLPUBLIC ::vclcanvas::RenderState&
            setRenderStateTransform( ::vclcanvas::RenderState&              renderState,
                                     const ::basegfx::B2DHomMatrix&            transform );

        CANVASTOOLS_DLLPUBLIC ::vclcanvas::RenderState&
            appendToRenderState( ::vclcanvas::RenderState&                  renderState,
                                 const ::basegfx::B2DHomMatrix&                transform );

        CANVASTOOLS_DLLPUBLIC ::vclcanvas::RenderState&
            prependToRenderState( ::vclcanvas::RenderState&                 renderState,
                                  const ::basegfx::B2DHomMatrix&               transform );

        CANVASTOOLS_DLLPUBLIC ::basegfx::B2DHomMatrix&
            mergeViewAndRenderTransform( ::basegfx::B2DHomMatrix&              transform,
                                         const ::vclcanvas::ViewState&      viewState,
                                         const ::vclcanvas::RenderState&    renderState );


        // Matrix utilities


        CANVASTOOLS_DLLPUBLIC css::geometry::AffineMatrix2D&
            setIdentityAffineMatrix2D( css::geometry::AffineMatrix2D&  matrix );

        CANVASTOOLS_DLLPUBLIC css::geometry::Matrix2D&
            setIdentityMatrix2D( css::geometry::Matrix2D&              matrix );


        // Special utilities


        /** Calc the bounding rectangle of a transformed rectangle.

            The method applies the given transformation to the
            specified input rectangle, and returns the bounding box of
            the resulting output area.

            @param i_Rect
            Input rectangle

            @param i_Transformation
            Transformation to apply to the input rectangle

            @return the resulting rectangle
         */
        CANVASTOOLS_DLLPUBLIC ::basegfx::B2DRange calcTransformedRectBounds(
                                                        const ::basegfx::B2DRange&      i_Rect,
                                                        const ::basegfx::B2DHomMatrix&  i_Transformation );

        /** Calc a transform that maps the upper, left corner of a
             rectangle to the origin.

            The method is a specialized version of
            calcRectToRectTransform() (Removed now), mapping the input rectangle's
            the upper, left corner to the origin, and leaving the size
            untouched.

            @param i_srcRect
            Input parameter, specifies the original source
            rectangle. The resulting transformation will exactly map
            the source rectangle's upper, left corner to the origin.

            @param i_transformation
            The original transformation matrix. This is changed with
            translations (if necessary), to exactly map the source
            rectangle to the origin.

            @return the resulting transformation matrix

            @see calcRectToRectTransform()
            @see calcTransformedRectBounds()
        */
        CANVASTOOLS_DLLPUBLIC ::basegfx::B2DHomMatrix calcRectToOriginTransform(
                                                            const ::basegfx::B2DRange&      i_srcRect,
                                                            const ::basegfx::B2DHomMatrix&  i_transformation );

        // Modelled closely after boost::numeric_cast, only that we
        // issue some trace output here and throw a RuntimeException

        /** Cast numeric value into another (numeric) data type

            Apart from converting the numeric value, this template
            also checks if any overflow, underflow, or sign
            information is lost (if yes, it throws an
            uno::RuntimeException.
         */
        template< typename Target, typename Source > inline Target numeric_cast( Source arg )
        {
            // typedefs abbreviating respective trait classes
            typedef ::std::numeric_limits< Source > SourceLimits;
            typedef ::std::numeric_limits< Target > TargetLimits;

#undef min
#undef max

            if( ( arg<0 && !TargetLimits::is_signed) ||                     // losing the sign here
                ( SourceLimits::is_signed && arg<TargetLimits::min()) ||    // underflow will happen
                ( arg>TargetLimits::max() ) )                               // overflow will happen
            {
# if OSL_DEBUG_LEVEL > 2
                SAL_WARN("canvas", "numeric_cast detected data loss");
#endif
                throw css::uno::RuntimeException(
                    u"numeric_cast detected data loss"_ustr,
                    nullptr );
            }

            return static_cast<Target>(arg);
        }

        /** Calculate number of gradient "strips" to generate (takes
           into account device resolution)

           @param nColorSteps
           Maximal integer difference between all color stops, needed
           for smooth gradient color differences
         */
        CANVASTOOLS_DLLPUBLIC int calcGradientStepCount( ::basegfx::B2DHomMatrix&   rTotalTransform,
                                   const ::vclcanvas::ViewState&   viewState,
                                   const ::vclcanvas::RenderState& renderState,
                                   const ::vclcanvas::Texture&     texture,
                                   int                                nColorSteps );

        /** A very simplistic map for ASCII strings and arbitrary value
            types.

            This class internally references a constant, static array of
            sorted MapEntries, and performs a binary search to look up
            values for a given query string. Note that this map is static,
            i.e. not meant to be extended at runtime.

            @tpl ValueType
            The value type this map should store, associated with an ASCII
            string.
        */
        template< typename ValueType > class ValueMap
        {
        public:
            struct MapEntry
            {
                const char*     maKey;
                ValueType       maValue;
            };

            /** Create a ValueMap for the given array of MapEntries.

                @param pMap
                Pointer to a <em>static</em> array of MapEntries. Must
                live longer than this object! Make absolutely sure that
                the string entries passed via pMap are ASCII-only -
                everything else might not yield correct string
                comparisons, and thus will result in undefined behaviour.

                @param nEntries
                Number of entries for pMap

                @param bCaseSensitive
                Whether the map query should be performed case sensitive
                or not. When bCaseSensitive is false, all MapEntry strings
                must be lowercase!
            */
            ValueMap( const MapEntry*   pMap,
                      ::std::size_t     nEntries,
                      bool              bCaseSensitive ) :
                mpMap( pMap ),
                mnEntries( nEntries ),
                mbCaseSensitive( bCaseSensitive )
            {
#ifdef DBG_UTIL
                // Ensure that map entries are sorted (and all lowercase, if this
                // map is case insensitive)
                const OString aStr( pMap->maKey );
                if( !mbCaseSensitive &&
                    aStr != aStr.toAsciiLowerCase() )
                {
                    SAL_WARN("canvas", "ValueMap::ValueMap(): Key is not lowercase " << pMap->maKey);
                }

                if( mnEntries <= 1 )
                    return;

                for( ::std::size_t i=0; i<mnEntries-1; ++i, ++pMap )
                {
                    if( !mapComparator(pMap[0], pMap[1]) &&
                        mapComparator(pMap[1], pMap[0]) )
                    {
                        SAL_WARN("canvas", "ValueMap::ValueMap(): Map is not sorted, keys are wrong, "
                                  << pMap[0].maKey << " and " << pMap[1].maKey);
                        SAL_WARN("canvas", "ValueMap::ValueMap(): Map is not sorted" );
                    }

                    const OString aStr2( pMap[1].maKey );
                    if( !mbCaseSensitive &&
                        aStr2 != aStr2.toAsciiLowerCase() )
                    {
                        SAL_WARN("canvas", "ValueMap::ValueMap(): Key is not lowercase" << pMap[1].maKey);
                    }
                }
#endif
            }

            /** Lookup a value for the given query string

                @param rName
                The string to lookup. If the map was created with the case
                insensitive flag, the lookup is performed
                case-insensitive, otherwise, case-sensitive.

                @param o_rResult
                Output parameter, which receives the value associated with
                the query string. If no value was found, the referenced
                object is kept unmodified.

                @return true, if a matching entry was found.
            */
            bool lookup( const OUString& rName,
                         ValueType&             o_rResult ) const
            {
                // rName is required to contain only ASCII characters.
                // TODO(Q1): Enforce this at upper layers
                OString aKey( OUStringToOString( mbCaseSensitive ? rName : rName.toAsciiLowerCase(),
                                                               RTL_TEXTENCODING_ASCII_US ) );
                MapEntry aSearchKey =
                    {
                        aKey.getStr(),
                        ValueType()
                    };

                const MapEntry* pEnd = mpMap+mnEntries;
                const MapEntry* pRes = ::std::lower_bound( mpMap,
                                              pEnd,
                                              aSearchKey,
                                              &mapComparator );
                if( pRes != pEnd )
                {
                    // place to _insert before_ found - is it equal to
                    // the search key?
                    if( strcmp( pRes->maKey, aSearchKey.maKey ) == 0 )
                    {
                        // yep, correct entry found
                        o_rResult = pRes->maValue;
                        return true;
                    }
                }

                // not found
                return false;
            }

        private:
            static bool mapComparator( const MapEntry& rLHS,
                                       const MapEntry& rRHS )
            {
                return strcmp( rLHS.maKey,
                               rRHS.maKey ) < 0;
            }

            const MapEntry*     mpMap;
            ::std::size_t       mnEntries;
            bool                mbCaseSensitive;
        };

        CANVASTOOLS_DLLPUBLIC void clipOutDev(const ::vclcanvas::ViewState& viewState,
                        const ::vclcanvas::RenderState& renderState,
                        OutputDevice& rOutDev);

        CANVASTOOLS_DLLPUBLIC ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D(
            const css::uno::Reference< css::rendering::XPolyPolygon2D >& rPoly );

        CANVASTOOLS_DLLPUBLIC css::uno::Reference< css::rendering::XPolyPolygon2D >
            xPolyPolygonFromB2DPolygon( const ::basegfx::B2DPolygon&                        rPoly    );

        CANVASTOOLS_DLLPUBLIC css::uno::Reference< css::rendering::XPolyPolygon2D >
            xPolyPolygonFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon&                    rPolyPoly    );

        // Color conversions (vcl/tools Color <-> canvas standard color space)

        /** Create a device-specific color sequence from VCL/Tools color

            Note that this method assumes a color space equivalent to
            the one returned from createStandardColorSpace()
         */
        cpo::uno::Sequence< double >
            CANVASTOOLS_DLLPUBLIC colorToStdColorSpaceSequence( const Color& rColor );

        /** Convert from standard device color space to VCL/Tools color

            Note that this method assumes a color space equivalent to
            the one returned from createStandardColorSpace()
         */
        Color CANVASTOOLS_DLLPUBLIC stdColorSpaceSequenceToColor(
            const cpo::uno::Sequence< double >& rColor );

        /** Convert color to device color sequence

            @param rColor
            Color to convert
         */
        cpo::uno::Sequence< double >
        CANVASTOOLS_DLLPUBLIC colorToDoubleSequence( const Color& rColor );

        /** Convert color to device color sequence

            @param rColor
            Color sequence to convert from
         */
        Color CANVASTOOLS_DLLPUBLIC doubleSequenceToColor( const cpo::uno::Sequence< double >& rColor );

}

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