/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the Collabora Office project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#pragma once

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive2d/PolygonStrokePrimitive2D.hxx>
#include <drawinglayer/attribute/linestartendattribute.hxx>

namespace drawinglayer::primitive2d
{
/** PolygonStrokeArrowPrimitive2D class

    This primitive defines a PolygonStrokePrimitive2D,
    possibly extended by start and end definitions, which are
    normally used for arrows.
 */
class DRAWINGLAYER_DLLPUBLIC PolygonStrokeArrowPrimitive2D final : public PolygonStrokePrimitive2D
{
private:
    /// geometric definitions for line start and end
    attribute::LineStartEndAttribute maStart;
    attribute::LineStartEndAttribute maEnd;

    /// local decomposition.
    virtual Primitive2DReference
    create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;

public:
    /// constructor
    PolygonStrokeArrowPrimitive2D(const basegfx::B2DPolygon& rPolygon,
                                  const attribute::LineAttribute& rLineAttribute,
                                  const attribute::StrokeAttribute& rStrokeAttribute,
                                  const attribute::LineStartEndAttribute& rStart,
                                  const attribute::LineStartEndAttribute& rEnd);

    /// constructor without stroking
    PolygonStrokeArrowPrimitive2D(const basegfx::B2DPolygon& rPolygon,
                                  const attribute::LineAttribute& rLineAttribute,
                                  const attribute::LineStartEndAttribute& rStart,
                                  const attribute::LineStartEndAttribute& rEnd);

    /// data read access
    const attribute::LineStartEndAttribute& getStart() const { return maStart; }
    const attribute::LineStartEndAttribute& getEnd() const { return maEnd; }

    /// compare operator
    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

    /// get range
    virtual basegfx::B2DRange
    getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;

    /// provide unique ID
    virtual sal_uInt32 getPrimitive2DID() const override;
};

} // end of namespace primitive2d::drawinglayer

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