/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the Collabora Office project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 */

#include <vcl/bitmap/BitmapMedianFilter.hxx>
#include <vcl/BitmapWriteAccess.hxx>

#define S2(a, b)                                                                                   \
    {                                                                                              \
        sal_Int32 t;                                                                               \
        if ((t = b - a) < 0)                                                                       \
        {                                                                                          \
            a += t;                                                                                \
            b -= t;                                                                                \
        }                                                                                          \
    }
#define MN3(a, b, c)                                                                               \
    S2(a, b);                                                                                      \
    S2(a, c);
#define MX3(a, b, c)                                                                               \
    S2(b, c);                                                                                      \
    S2(a, c);
#define MNMX3(a, b, c)                                                                             \
    MX3(a, b, c);                                                                                  \
    S2(a, b);
#define MNMX4(a, b, c, d)                                                                          \
    S2(a, b);                                                                                      \
    S2(c, d);                                                                                      \
    S2(a, c);                                                                                      \
    S2(b, d);
#define MNMX5(a, b, c, d, e)                                                                       \
    S2(a, b);                                                                                      \
    S2(c, d);                                                                                      \
    MN3(a, c, e);                                                                                  \
    MX3(b, d, e);
#define MNMX6(a, b, c, d, e, f)                                                                    \
    S2(a, d);                                                                                      \
    S2(b, e);                                                                                      \
    S2(c, f);                                                                                      \
    MN3(a, b, c);                                                                                  \
    MX3(d, e, f);

Bitmap BitmapMedianFilter::execute(Bitmap const& rBitmap) const
{
    Bitmap aBitmap(rBitmap);

    BitmapScopedReadAccess pReadAcc(aBitmap);
    if (!pReadAcc)
        return Bitmap();

    Bitmap aNewBmp(aBitmap.GetSizePixel(), vcl::PixelFormat::N24_BPP);
    BitmapScopedWriteAccess pWriteAcc(aNewBmp);
    if (!pWriteAcc)
        return Bitmap();

    const sal_Int32 nWidth = pWriteAcc->Width(), nWidth2 = nWidth + 2;
    const sal_Int32 nHeight = pWriteAcc->Height(), nHeight2 = nHeight + 2;
    std::unique_ptr<sal_Int32[]> pColm(new sal_Int32[nWidth2]);
    std::unique_ptr<sal_Int32[]> pRows(new sal_Int32[nHeight2]);
    std::unique_ptr<BitmapColor[]> pColRow1(new BitmapColor[nWidth2]);
    std::unique_ptr<BitmapColor[]> pColRow2(new BitmapColor[nWidth2]);
    std::unique_ptr<BitmapColor[]> pColRow3(new BitmapColor[nWidth2]);
    BitmapColor* pRowTmp1 = pColRow1.get();
    BitmapColor* pRowTmp2 = pColRow2.get();
    BitmapColor* pRowTmp3 = pColRow3.get();
    BitmapColor* pColor;
    sal_Int32 nY, nX, i;
    sal_Int32 nR1, nR2, nR3, nR4, nR5, nR6, nR7, nR8, nR9;
    sal_Int32 nG1, nG2, nG3, nG4, nG5, nG6, nG7, nG8, nG9;
    sal_Int32 nB1, nB2, nB3, nB4, nB5, nB6, nB7, nB8, nB9;

    // create column LUT
    for (i = 0; i < nWidth2; i++)
        pColm[i] = (i > 0) ? (i - 1) : 0;

    pColm[nWidth + 1] = pColm[nWidth];

    // create row LUT
    for (i = 0; i < nHeight2; i++)
        pRows[i] = (i > 0) ? (i - 1) : 0;

    pRows[nHeight + 1] = pRows[nHeight];

    // read first three rows of bitmap color
    if (nHeight2 > 2)
    {
        for (i = 0; i < nWidth2; i++)
        {
            pColRow1[i] = pReadAcc->GetColor(pRows[0], pColm[i]);
            pColRow2[i] = pReadAcc->GetColor(pRows[1], pColm[i]);
            pColRow3[i] = pReadAcc->GetColor(pRows[2], pColm[i]);
        }
    }

    // do median filtering
    for (nY = 0; nY < nHeight;)
    {
        Scanline pScanline = pWriteAcc->GetScanline(nY);
        for (nX = 0; nX < nWidth; nX++)
        {
            pColor = pRowTmp1 + nX;
            nR1 = pColor->GetRed();
            nG1 = pColor->GetGreen();
            nB1 = pColor->GetBlue();
            nR2 = (++pColor)->GetRed();
            nG2 = pColor->GetGreen();
            nB2 = pColor->GetBlue();
            nR3 = (++pColor)->GetRed();
            nG3 = pColor->GetGreen();
            nB3 = pColor->GetBlue();

            pColor = pRowTmp2 + nX;
            nR4 = pColor->GetRed();
            nG4 = pColor->GetGreen();
            nB4 = pColor->GetBlue();
            nR5 = (++pColor)->GetRed();
            nG5 = pColor->GetGreen();
            nB5 = pColor->GetBlue();
            nR6 = (++pColor)->GetRed();
            nG6 = pColor->GetGreen();
            nB6 = pColor->GetBlue();

            pColor = pRowTmp3 + nX;
            nR7 = pColor->GetRed();
            nG7 = pColor->GetGreen();
            nB7 = pColor->GetBlue();
            nR8 = (++pColor)->GetRed();
            nG8 = pColor->GetGreen();
            nB8 = pColor->GetBlue();
            nR9 = (++pColor)->GetRed();
            nG9 = pColor->GetGreen();
            nB9 = pColor->GetBlue();

            MNMX6(nR1, nR2, nR3, nR4, nR5, nR6);
            MNMX5(nR7, nR2, nR3, nR4, nR5);
            MNMX4(nR8, nR2, nR3, nR4);
            MNMX3(nR9, nR2, nR3);

            MNMX6(nG1, nG2, nG3, nG4, nG5, nG6);
            MNMX5(nG7, nG2, nG3, nG4, nG5);
            MNMX4(nG8, nG2, nG3, nG4);
            MNMX3(nG9, nG2, nG3);

            MNMX6(nB1, nB2, nB3, nB4, nB5, nB6);
            MNMX5(nB7, nB2, nB3, nB4, nB5);
            MNMX4(nB8, nB2, nB3, nB4);
            MNMX3(nB9, nB2, nB3);

            // set destination color
            pWriteAcc->SetPixelOnData(pScanline, nX,
                                      BitmapColor(static_cast<sal_uInt8>(nR2),
                                                  static_cast<sal_uInt8>(nG2),
                                                  static_cast<sal_uInt8>(nB2)));
        }

        if (++nY < nHeight)
        {
            if (pRowTmp1 == pColRow1.get())
            {
                pRowTmp1 = pColRow2.get();
                pRowTmp2 = pColRow3.get();
                pRowTmp3 = pColRow1.get();
            }
            else if (pRowTmp1 == pColRow2.get())
            {
                pRowTmp1 = pColRow3.get();
                pRowTmp2 = pColRow1.get();
                pRowTmp3 = pColRow2.get();
            }
            else
            {
                pRowTmp1 = pColRow1.get();
                pRowTmp2 = pColRow2.get();
                pRowTmp3 = pColRow3.get();
            }

            for (i = 0; i < nWidth2; i++)
                pRowTmp3[i] = pReadAcc->GetColor(pRows[nY + 2], pColm[i]);
        }
    }

    pWriteAcc.reset();
    pReadAcc.reset();

    const MapMode aMap(aBitmap.GetPrefMapMode());
    const Size aPrefSize(aBitmap.GetPrefSize());

    aBitmap = std::move(aNewBmp);

    aBitmap.SetPrefMapMode(aMap);
    aBitmap.SetPrefSize(aPrefSize);

    return aBitmap;
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
